Because of the timeskip between titles, a few of the characters have been redesigned to fit in the game's year. As a result of the console's limitations, Shinkawa designed them an idea that would appeal to gamers. Once Yoji Shinkawa started designing the characters in PlayStation's Metal Gear Solid, they were given their respective established visual appearances. Much as Metal Gear began as a pastiche of action movies of the time, characters were pastiches of contemporary action movie heroes. Critical reception of the game's cast has been positive as publications praised their personalities and roles within the series. Additionally, several of the characters he designs follow Kojima and the other staff's ideas. While the original Metal Gear games had their characters designs modeled after Hollywood actors, the Metal Gear Solid games established a series of consistent designs based on Shinkawa's ideas of what would appeal to gamers. Additionally, the Metal Gear Solid prequels follow Big Boss's past as Naked Snake and legend development via Venom Snake as well as the origins of the various aforementioned organizations. The series initially follows mercenary Solid Snake given government missions of finding the Metal Gear weapon, resulting in encounters in the original Metal Gear games with Gray Fox and Big Boss in Outer Heaven and Zanzibar Land, as well as the original Metal Gear Solid games working with Otacon and Raiden while opposing Liquid Snake's FOXHOUND, Solidus Snake, the Patriots and Revolver Ocelot. Its setting features several soldiers with supernatural powers provided by the new advancements of science. The Metal Gear franchise features a large number of characters created by Hideo Kojima and designed by Yoji Shinkawa. Promotional screenshot of Social Ops featuring the major characters of the series
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